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Mtg modern madcap moon
Mtg modern madcap moon











mtg modern madcap moon

But, if you don’t have Blood Moon or another form of land disruption, some of these matchups are very hard to win. Decks that rely on some land-centered synergies that are turned off by Blood Moon, like Scapeshift or Tron, are generally good matchups. Decks with greedy mana bases without many basic lands are generally going to be good matchups. In short, Blue Moon is good when Blood Moon is good. Kiki-Jiki or Platinum Emperion for example) is stronger against combo builds of Blue Moon than it is against non-combo builds, which are generally OK with trading cards 1-for-1, even if they are win conditions. It also allows the deck to be proactive in matchups where interaction does not line up well.The disadvantage however is that they have to play cards that are weaker than average when a combo is not being assembled with them, and specific interaction (creature removal vs. The combo builds have the advantage of being able to “win out of nowhere”, which sometimes steals games that wouldn’t be winnable without a combo. There are also combo versions of Blue Moon they play Madcap Experiment+Platinum Emperion, or Deceiver Exarch+Kiki-Jiki, or Through the Breach+Emrakul as their primary paths to victory. There are decks that apart from Blood Moon play a fair game, planning to win with planeswalkers like Jace, the Mind Sculptor and creatures like Pia & Kiran Nalaar, Keranos, or Vendilion Clique. Support CardsĪs mentioned above, there are different versions of Blue Moon that win in different ways. Jace, the Mind Sculptor helps you dig further into your deck for answers or win conditions, and if protected can be a win condition on his own. Cryptic Command is a mid-to-late game swiss army knife that can help you catch up when behind or solidify an advantage when ahead. Snapcaster Mage lets you recast your good spells and is often a path to victory in itself.

mtg modern madcap moon

Spreading Seas is often included as additional disruption, and can cut opponents off of colored mana from their basic lands when a Blood Moon is in play. Serum Visions or Opt allow you to smooth your draws out over the course of a game so you more often draw cards that are relevant for the situation. Lightning Bolt, Mana Leak, Spell Snare, and Remand serve as early interaction to ensure you don’t die before deploying Blood Moon or another threat, and are still relevant in the late-game. The ideal effect Blood Moon has on a game for the Blue Moon player is that they are still able to cast all of their spells without any trouble while their opponent is not able to cast enough spells rapidly enough to overwhelm the control elements of the Blue Moon deck. While Blood Moon technically effects both players, Blue Moon decks plan to set up scenarios where its effect is asymmetrical by generally playing only 2 colors and playing lots of basic Islands. Blue Moon Rob Pisano - GP Phoenix 2018 21st Snapcaster Mage Vendilion Clique Pia and Kiran Nalaar Flooded Strand Island Misty Rainforest Mountain Polluted Delta Scalding Tarn Steam Vents Sulfur Falls Jace, the Mind Sculptor Lightning Bolt Opt Serum Visions Spell Snare Harvest Pyre Logic Knot Remand Electrolyze Cryptic Command Spreading Seas Blood Moon Engineered Explosives Ceremonious Rejection Dispel Grim Lavamancer Relic of Progenitus Abrade Roast Anger of the Gods Keranos, God of Storms













Mtg modern madcap moon